AI Insights · Timothy · October 2022
Top 5 Hybridcasual Games on iOS in the US: Q3 2022 Performance Review
In Q3 2022, the top 5 hybridcasual games on iOS in the US showed varying trends in weekly downloads, revenue, and active users, with some apps experiencing significant growth.
In the third quarter of 2022, the top 5 hybridcasual games on the iOS platform in the United States demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
Stumble Guys from Scopely, Inc. saw a significant increase in weekly revenue, peaking at approximately $1.1M in the last week of August. Weekly downloads were highest in the week of July 25, reaching around 818K, but gradually declined to about 288K by the end of September. Active users also peaked at over 3.3M in early September before decreasing to around 3M at the end of the quarter.
Survivor!.io by HABBY experienced a strong rise in weekly revenue, reaching about $1M by the end of September. Downloads peaked at over 1M in mid-August but dropped to approximately 402K by the last week of September. The app's active user base grew steadily, peaking at around 2.1M at the end of August and remaining relatively stable through September.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. saw a decline in weekly revenue, starting at roughly $60K at the beginning of July and falling to around $29K by the end of September. Weekly downloads also showed a declining trend, dropping from about 169K at the end of June to about 99K by the end of September. Active users decreased from around 1.9M in late June to approximately 1.2M by the end of September.
Collect Em All! Clear the Dots by Voodoo had relatively stable weekly revenue, fluctuating between $48K and $73K throughout the quarter. Downloads peaked at around 168K in mid-July but decreased significantly to roughly 33K by the end of September. Active users followed a similar trend, starting at around 280K at the end of June and declining to approximately 197K by the end of September.
Beatstar from Space Ape Ltd saw a fluctuating weekly revenue, peaking at about $225K at the end of June and dropping to roughly $103K by the end of September. Weekly downloads started at approximately 110K and gradually decreased to around 51K by the end of the quarter. Active users showed a slight decline from about 201K at the end of June to around 175K by the end of September.
For more detailed insights and data, visit Sensor Tower.